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https://enjoydisakaiser.weebly.com/what-is-vetri-dmg-liquid.html. Calculating Physical Weapon Skill Damage. Download quickbooks point of sale 18. Similar to Physical Damage, Weapon Skill damage is calculated as:. Damage = Base Damage × pDIF. In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
| Weapon Skill Damage (Statistic)
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- For your tp set you might want high acc. Haste, store tp. Then you might want high STR/DEX and weapon-skill damage modifiers instead. FFXI's gear system is very non horizonal and can get quite complex. Just focus on getting acc/att haste, store tp gear first so that you can weapon skill frequently, and then work on improving your weapon-skill.
- Let's go over how weapon skills work, using Savage Blade at 1000 TP as an example. When you use a weapon skill, you gain a flat damage boost to your weapon equal to a portion of one or more of your stats, depending on the weapon skill. In the case of Savage Blade, this is equal to 50% STR and 50% MND. This applies to all hits in the weapon skill.
- Aug 13, 2008 Please comment on which weapon skills you like best.:D ( The Bard weapon skill messed up, the weapon didn't show up:s and i couldn't find the Artifact armo.
Calculating Physical Weapon Skill Damage
Similar to Physical Damage, Weapon Skill damage is calculated as :
- Damage = Base Damage × pDIF
Sirclelam eclipse 27 27 roll laminator user manual. In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Chandra fire artisan taking dmg. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit unless it is an FTP replicating WS); when used together they raise the fTP modifier by 50/256.
- Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)
- Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)
- WS Damage = WS Base Damage × pDIF
Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. https://ameblo.jp/diacoasuse1971/entry-12640431574.html. offhand) and fTP, along with a novel pDIF value. FTP replicating WSs share their fTP with each additional attack.
Calculating Magical Weapon Skill Damage
Magic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:
- Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
- Damage = Base Magical WS Damage × Magic damage multipliers
Calculating Hybrid Weapon Skill Damage
Hybrid Weapon Skills are essentially physical WSs with a magical component. Xbox 360 controller driver xbcd. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully 'Critical Hit.' Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. Traktor pro 2 and timecode. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
- Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)
See Also
Ffxi Double Atk Vs Weapon Skill Dmg 2
References
Ffxi Double Atk Vs Weapon Skill Dmg 1
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